The Clamberjaw had as well a complex mouth structure, as the Widemaw. In this case, it was extending towards the player, as an attack, while in the Widemaw the idea was that the mouth is able to increase its width to intake more amount of water. Because the Clamberjaw eyes were covered by its information sensor/visor, I added a pair of flexible cheeks that would not only serve the machine functionality but as well as a way of expression.
Art Direction: Jan Bart Van Beek, Misja Bas, Roy Postma
©2022 Sony Interactive Entertainment Europe. Developed by Guerrilla. Horizon Forbidden West is a registered trademark or trademark of Sony Interactive Entertainment LLC.