Principal Concept Designer with 20+ years in AAA games. At Guerrilla Games I designed the machines of Horizon Zero Dawn and helped define the visual identity of Killzone. Now independent under byMonje, taking on freelance concept work and design consulting for studios. Strong in vehicles, hard surface, creatures and design language built on function.
Portfolio: www.bymonje.com
Independent practice. Freelance concept design and design consulting for game studios: vehicles, machines, creatures, hard surface. Design direction work alongside in-house teams. Portfolio at www.bymonje.com
Concept design for The Forever Winter.
Concept design across the studio's two franchises. On Horizon Zero Dawn I designed the machines, defining their functional logic and visual identity from early development. On Killzone I contributed to the industrial design language and hard-surface work that shaped the series. Work featured in The Art of Horizon Zero Dawn, Killzone Visual Design, and Sketching by Eissen and Steur.