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Miguel Martinez
Miguel Martinez
Principal Concept Designer · Horizon Zero Dawn / Killzone
Amsterdam, Netherlands

Summary

Principal Concept Designer with 20+ years in AAA games. At Guerrilla Games I designed the machines of Horizon Zero Dawn and helped define the visual identity of Killzone. Now independent under byMonje, taking on freelance concept work and design consulting for studios. Strong in vehicles, hard surface, creatures and design language built on function.

Portfolio: www.bymonje.com

Skills

Concept ArtConcept DesignEnvironment DesignCharacter DesignCreature DesignIndustrial DesignHard Surface DesignVehicle Design

Software proficiency

Blender
Blender
Photoshop
Photoshop
ZBrush
ZBrush

Productions

    • Video Game
      The Forever Winter
    • Year
      2024
    • Role
      Freelance Concept Designer
    • Company
      Fun Dog Studios
    • Video Game
      Horizon Forbidden West: Burning Shores (DLC)
    • Year
      2023
    • Role
      Principal Concept Designer
    • Company
      Guerrilla Games
    • Video Game
      Horizon Forbidden West
    • Year
      2022
    • Role
      Principal Concept Designer
    • Company
      Guerrilla Games
    • Video Game
      Horizon Zero Dawn: Frozen Wilds
    • Year
      2017
    • Role
      Principal Concept Designer
    • Company
      Guerrilla Games
    • Video Game
      Horizon Zero Dawn
    • Year
      2017
    • Role
      Principal Concept Designer
    • Company
      Guerrilla Games
    • Video Game
      Killzone Shadow Fall
    • Year
      2013
    • Role
      Principal Concept Designer
    • Company
      Guerrilla Games
    • Video Game
      Killzone 3
    • Year
      2011
    • Role
      Senior Concept Designer
    • Company
      Guerrilla Games
    • Video Game
      Killzone 2
    • Year
      2009
    • Role
      Senior Concept Designer
    • Company
      Guerrilla Games
    • Video Game
      Killzone Liberation
    • Year
      2006
    • Role
      Senior Concept Designer
    • Company
      Guerrilla Games
    • Video Game
      Killzone
    • Year
      2004
    • Role
      Senior 3D Animator (Cinematics)
    • Company
      Guerrilla Games

Experience

  • Principal Concept Designer at byMonje
    Amsterdam, NL
    May 2024 - Present

    Independent practice. Freelance concept design and design consulting for game studios: vehicles, machines, creatures, hard surface. Design direction work alongside in-house teams. Portfolio at www.bymonje.com

  • Freelance Concept Designer at Fun Dog Studios
    February 2024 - August 2024

    Concept design for The Forever Winter.

  • Principal Concept Designer at Guerrilla Games
    Amsterdam, NL
    January 2004 - February 2024

    Concept design across the studio's two franchises. On Horizon Zero Dawn I designed the machines, defining their functional logic and visual identity from early development. On Killzone I contributed to the industrial design language and hard-surface work that shaped the series. Work featured in The Art of Horizon Zero Dawn, Killzone Visual Design, and Sketching by Eissen and Steur.